Some Castle Prefabs

Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492
I spent some time making and taking some things from the new map. (If this isn't aloud please tell me)

Castle-prefabs.jpg


This Prefab pack includes:
3 Castle Arch's
3 Castle Windows
Fire which ignites arrows
Medieval Resupply
Torch Light
Training dummy stand
2 Watch Towers
Barrel Stand
Castle Door
Medieval mode

I will add some more in the future if I can be bothered and if you want it.

http://dl.dropbox.com/u/12945353/Castle-Prefabs-tf2.rar

EDIT: Added Castle doors perfect for CTF or Spawn rooms.

If you have any questions let me know.

Thanks
Credit to Valve.
 
Last edited:

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Nice job. Should definitely be useful in the future.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
No, you have to put the file in the Public folder then copy the public link.

Or just upload it to the TF2M servers.
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
Degrootkeep uses two new entities, the tf_logic_medieval and the tf_logic_cp_timer. I've written an fgd entry for these so you don't have to turn smartedit off to use them:

Code:
@PointClass base(Targetname) = tf_logic_medieval : "Proxy entity for medieval mode"[]
@PointClass base(Targetname) = tf_logic_cp_timer : "CP timer entity used by degrootkeep"
[
	timer_length(integer) : "Timer length (in seconds)" : 60 : "Initial timer length."
	controlpoint(string) : "Control Point" : "" : "Used by degrootkeep.  Set to name of linked control point."
	
	output OnCountDownStart(void) : "Sent when the countdown starts." 
	output OnCountdownEnd(void) : "Sent when the countdown ends."
]

Put that in your tf.fgd with the other point classes (line 411). When you use the tf_logic_medieval make sure to NAME the entity tf_logic_medieval as well (just like tf_gamerules)

Yes the download link to his dropbox works now.
 
Last edited:

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
If you copy the tf_logic_medieval entity directly from the decompiled degrootkeep to you prefab pack then that will help people that don't fix their fgd's.
 

REEJ

L420: High Member
Aug 26, 2010
437
176
Ok, I think that should work.
New link with the entity on 1st page

Works!
Just copying did it but at the start of the map it gave a sort of grey text error.
Not sure if that's it's fault or my maps but first time seeing it.