Morrigan Alley

PL Morrigan Alley B3

treythepunkid

L4: Comfortable Member
Sep 8, 2008
157
79
Hey All, haven't really done any mapping of my own in quite awhile. Something about this whole new Medieval theme has really caught my eye. My only gripe with the current one and only map is that its just too small.

So what i have done is started working on a Ye Olde payload map.

I really want to get to player testing this thing soon for i am not 100% sure how a Medieval payload map is going to play out.

I am very close to finishing the main layout so expect a alpha download real soon!


Here is a video of the cart in action!

http://www.youtube.com/watch?v=lOc9mfIcX3k

Here is a video of the capture point banner i made.

http://www.youtube.com/watch?v=1VmerC7OLVw

Also check out the progress of my Iron Maiden!

http://www.youtube.com/watch?v=s7vLIgbZtZ8
 
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Jonny

L2: Junior Member
Oct 29, 2010
52
5
Hey, how did you get the flaming torches and castle content? I cant see the file to decompile
 
Feb 14, 2008
1,051
931
Nice one! I'm hoping for more maps that use this theme, but less that use the medieval game mode - this is a good start. Does look like the layout is tending towards a dustbowl stage 3 alley type of thing at the moment, could use a bit more variety in that area.
 
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treythepunkid

L4: Comfortable Member
Sep 8, 2008
157
79
Just wanted to clear up something. The map atm is AIMING to be balanced for Medieval mode (I have roughly analyzed cp_degrootkeep to try and get an idea of how to balance a Medieval mode map).

If the feedback is positive enough i will make a edited version that allows all weapons but for now its going to be a Medieval mode only map (Sorry guys!).
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
Looking good!
Personally, I thought the Medieval mode is a rather nice break from the intense gun fights of TF2. And a small Gravelpit-like map is a lot nicer than Gravelpit itself. So I'm happy there are new ones coming out.
And about the map -
1. It looks really good. I hope it's not a really long PL map - I think the Medieval theme is small and to the point. From the start of Badwater Basin to point B seems good to me.
2. Still looking good. But the "sniper-deck" in pic #4 and #5 is a bit to open in my opinion. I suggest closing it up to a watch tower and adding slits would be better. (Oh, but leave the fire :) )
3. The payload cart is cool! But you'd better put something related to the theme in it.
Good work!
 

treythepunkid

L4: Comfortable Member
Sep 8, 2008
157
79
By the way, here is an update on the cart.

YeOldeCarte03.jpg


YeOldeCarte04.jpg
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
One of the reasons the cart in payload runs on rails is that it is easy for the player to follow. There needs to be some indication on your map where the cart rails are.

EDIT: I second the notion to change 'opposition' to 'Foe'.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Make some kind of rut that the wheels go in. Or a cobblestone path that is only used for the payload.

It isn't going to be a long map so it shouldn't matter much, right?

I'm interested to see how this is solved.
 

treythepunkid

L4: Comfortable Member
Sep 8, 2008
157
79
The sparks are placeholders. I will make a proper particle effect that isn't all over the place.

As for the track replacement i am going to make a worn path where the cart will be going on. 80% of the map the cart rides along the roads so it should be farly clear as to where the cart will be going and has gone but just in-case it isn't a overlay of a worn wheels path will mark where the cart will go. That sounds really stupid when i read it but you get what i mean right?

On the subject of the writing, Foe does seem to go better with the Ye Olde style. I will make the change asap!

Also thanks Jetti for answering that question with the video! I will be sure to post that in the main thingy.
 
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Jetti

L5: Dapper Member
May 2, 2010
226
111
I think the correct spelling is 'worn', not 'warn'. Yes, I could see that working; in some payload maps there are tracks which do not relate to the cart, so it shouldn't matter if the cart doesn't follow the worn path exactly; the outline should take care of that.