- Oct 26, 2010
- 18
- 4
Alright, so I started on a map a few days ago. It's based on Venice, and as a consequence, would have a river. However, it's going to be a shallow river: piles of wood and unused rubbish from both teams piled up in the river (lol, pollution), resulting in the shallow river.
So the big question is what type of gamemode should this be. I'm thinking of two scenarios:
- Capture Points (A/D): BLU Team must seize all control points. The river is a main path that leads to all the control points on the side. The player can also take alternate paths to arrive to the CPs, but the river is like a big directional sign. Piles of rubbish are not continuous and some parts of the river are deep: hidden medkits and ammo.
- Payload: BLU Team pushed the Cart in the river, shallow enough for it to support a cart. Only thing annoying me is the rails: would it be on Rubbish, or just a naturally shallow river?
Anyone?
So the big question is what type of gamemode should this be. I'm thinking of two scenarios:
- Capture Points (A/D): BLU Team must seize all control points. The river is a main path that leads to all the control points on the side. The player can also take alternate paths to arrive to the CPs, but the river is like a big directional sign. Piles of rubbish are not continuous and some parts of the river are deep: hidden medkits and ammo.
- Payload: BLU Team pushed the Cart in the river, shallow enough for it to support a cart. Only thing annoying me is the rails: would it be on Rubbish, or just a naturally shallow river?
Anyone?