func_brush and ragdolls.

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Untouch

L4: Comfortable Member
Jan 25, 2010
187
48
Ragdolls by default move through func_brushes.

I couldn't find any flags to stop this, is there a way to stop this?
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
put nodraw brushes around it? :\
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
put Invisible brushes around it?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I'm looking for something to do this as well. I've got the center point of my KoTH map raising up as it unlocks, unfortunately that means everyone falls through as they are killed on it, which doesn't look that good.

I've tried parenting a func_brush invisible block to it, but it has the same problem. I also tried having an invisible func_brush disabled at start and enabling it as the point is at the top position, also to no avail.

Any ideas? Would a different tool texture do the trick? Maybe something other than func_brush?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
func_tracktrain?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Solidity was set.

I'm not too good with pathing yet, so I'd prefer to not have to use track paths, but if it comes down to it I suppose I could. It just seems like there would be an easier fix than that.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
If it's just going up and down then all you need is two path_tracks, nothing too extensive. See Thundermountain stage 1 to see how simple it is.