Wall Passing Abilities?

Sokair

L1: Registered
Oct 15, 2010
24
0
I am trying to add a wall on a map, and I don't know how to make it so people from the TOP can fall through the wall/floor, but people on the BOTTOM cannot jump through the wall/floor.
Help?
(I am new to mapping, kind of):mellow:
 
Last edited:

tyler

aa
Sep 11, 2013
5,102
4,621
Make a door like normal, but horizontal. Put the opening trigger only on top, so people can open it by falling through but not jumping up.

Well has an example of this in the form of the sewer pipe that takes you into the moats.
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
One thing you could do if it's purely vertical and you're not expecting pyros or soldiers on the other side to know people back up is to use a single face of a displacement - they're solid on one side but non-solid on the other.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Players can get stuck in displacements if they enter from the nonsolid side, however, so be careful when using Stick's method.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
toolsplayerclip is a material that's invisible ingame (but is rendered; don't get the two confused) and is solid only to players, hence playerclip. Use it when you don't want players to get somewhere.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
I was dealing with a similar problem a while back, and I think what you want is a door that only triggers open on one side. Most of the other solutions are too "gimmicky" and players won't understand what's going on or why they can't get through.

You can also use a oriented rotating door, such that it swings "downwards" as it opens. Like a trapdoor.