KotH Switch

matou

L2: Junior Member
Oct 25, 2008
86
20
Once again RED and BLU have built bases terribly close to each other and are now fighting it out for command over a very unstrategic sea side cliff.

As of right now the map is still not complete enough for testing due to the fact the middle zone is too empty so i'll have to sort it out. Though its far enough i feel to show it to the lovely folks at tf2maps :)
 

red_flame586

L420: High Member
Apr 19, 2009
437
122
It's probably a bit early to put up a download yet, you've got huge sightlines right down the middle and it's probably also a bit to open, and you might have overdone the fog a bit. Other than that I can't really tell much more from your map because it's not actually finished yet.
 

Moose

L6: Sharp Member
Nov 4, 2009
312
616
I sound a bit like a broken record the more I say this, but your map appears to be rather flat. Add more height variation, some cliffs, rails, ledges, ramps, cover, etc. Do whatever you can to make the map interesting and fun, while keeping the layout in mind.

Additionally, I hate to say it, but this really reminds me of koth_runoff.
 
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lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
It's very very very open. Lots of areas where snipers can just pick off everyone.
 

matou

L2: Junior Member
Oct 25, 2008
86
20
As far as the sightlines in the map are concerned i should probably of addressed it better in the description.. or show the map when it was filled in :p.

And as for Runoff o_O woah i never saw it until now :/ i suppose the center point has some slight differences
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
You have a huge texture scale for your ground texture. :O

Looks bad. :(
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
The cacti in the third screenshot look too aligned with eachother. Consider moving them around a bit.