Timer doesn't start

Tigger

L2: Junior Member
Mar 29, 2008
72
8
Working on a CP map. Added a team_round_timer, time=180, Start Paused=no, everything else is default.

First time I tested it it worked fine. Then every time after that I tested my map the timer acted as if it was paused. It showed the initial time but doesn't advance. I deleted it, created a new one. Started fine the first time, then after that won't start again.

This is driving me crazy. Has anyone else had this problem?
 

Ace

L3: Member
Feb 15, 2008
112
9
Only recently started learning how to use entities, because like you I have only just started mapping. Anyway try this...

Create a logic_auto entity
Then add output of:

MyOutput: OnNewGame
TargetEntity:<name of team_round_timer>
Target Input: Resume
Parameter: <none>
Delay: 0.00
OnlyOnce: No
 

Tigger

L2: Junior Member
Mar 29, 2008
72
8
I actually ended up using OnMultiNewRound instead of OnNewMap, but yeah.. that works. Thanks.

Anyone know Why the timer does this? Is it a bug with the timer itself? Or something I'm doing?