help needed.

reap3

L1: Registered
Nov 25, 2010
7
0
Hi, I am currently making an achievement map for a server I will be making soon and i've run into a few problems.

1. I don't know how to make all of the control points unlocked for everyone and without a round win.

2. I can't figure out how to keep the intel from winning the round in 3 steals.

3. I have a prop for an area for scout to jump onto a building that wont stay solid and im having doubt about what it belongs in. model name: models/props_farm/wood_shack001.mdl.

4. Is it possible to have ctf, pl, and cp all running at once?

Can anyone help, i've asked around the steam forums and nobody ever reply's to me there. I just wanna get the programming aspect done so I can finish my full layout and upload it to the server for bug testing.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
1. Edit the team_control_point ents, they should have a keyvalue that prevents a team from winning if they're in control of all the CPs.

2. Although there is a keyvalue for this in the item_teamflag ent, it's usually overridden by server settings.

3. That prop's nonsolid; put a func_detailed nodraw brush where the model is.

4. Not with working HUDs.
 

reap3

L1: Registered
Nov 25, 2010
7
0
Thanks seba, your a big help i will report back and see how it panned out.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Can't you just remove the HUD or make a custom one? It's a pain in the ass, but people do it, right? For some reason?
 

reap3

L1: Registered
Nov 25, 2010
7
0
I think using the tf_gamerules and forcing the hud into cp mode might work if thats what your asking yyler.

My control points are still frozen, any help there?