CP timers

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Right, how do i change the spawn waves... i can't even remember. At some point i changed the spawn times from 20 to 14 in cp_axle but i can't find the I/O.

Someone said tf_gamerules handles that but i have no I/O there handling spawn times and nor do the Valve maps.

Also, in badlands and granary the last point halves the attackers spawn wave as an advantage, i'm sure when i find out how to do the spawn waves though i'll be able to add that feature into cp_axle too.
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
574
I know thundermountain stage 2 (just before the long downhill bit) changes spawn times, so check there. In 5cp maps though, it's the control point that affects the times (the rotating logo).