vesuvius

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
koth map with a twist:
as one teams timer counts down, the other team gets better access to the point.


looking for feedback on:
timers (longer?)
captimes (faster?)
healh/ammo packs (smaller/bigger/number)

etc.
 
Last edited:

royalkiller

L1: Registered
Jun 5, 2010
20
4
Looks really nice. The idea with the opening paths is great to. I ran around and saw some glitches with the displacements, you can look through some small holes out to the skybox. And imo the area around the point need to be more neutral. And the last thing, It would be nice, if you could make an effect or something else, when one team wins, maybe an explosion or something or why the counting thermometres?

royalkiller
 

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
i will be working on the texturing for the next release, as well as detailing.
and yeah, the middle point will be textured a little differently
the thermometers are what im usin to trigger the opening of the doors.
 

royalkiller

L1: Registered
Jun 5, 2010
20
4
Yeah, I know, what you are using the thermometres for, but what about a steam effetct, when they reach critical temperatures. A big cool effect would give that map a kick. It is simply the same as in Nucleus. What would it be without the generator?

royalkiller
 

honorum646

L6: Sharp Member
Oct 9, 2009
335
67
This reminds me of something..

Edit: also, from what I see, the middle looks like it would be difficult to know which side is which. Maybe theirs a hidden sign I can't see, but I'm just putting it out there.