- Mar 31, 2008
- 346
- 394
I ran my compile log through interlopers.net with 0 errors, so can I slip by without fixing it?
".....
BuildFacelights: 0
WARNING: Too many light styles on a face at (48.190147, 216.000000, 895.000000)
..
WARNING: Too many light styles on a face at (98.196999, 242.509109, -63.000000)
WARNING: Too many light styles on a face at (149.544922, 345.560638, -63.000000)
WARNING: Too many light styles on a face at (362.080078, 932.747437, -63.000000)
.1.
WARNING: Too many light styles on a face at (-60.941845, 218.165787, 895.000000)
..
WARNING: Too many light styles on a face at (-135.430191, 302.079681, -63.000000)
WARNING: Too many light styles on a face at (-74.178726, 211.338882, -63.000000)
WARNING: Too many light styles on a face at (-85.405258, 233.083344, -63.000000)
2...3
WARNING: Too many light styles on a face at (568.000000, -319.000000, -136.000000)
..
WARNING: Too many light styles on a face at (-696.000000, -319.000000, -136.000000)
.4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 180146, max 223
transfer lists: 1.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(119, 0, 1106)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(10, 0, 90)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1, 0, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0113 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
......."
".....
BuildFacelights: 0
WARNING: Too many light styles on a face at (48.190147, 216.000000, 895.000000)
..
WARNING: Too many light styles on a face at (98.196999, 242.509109, -63.000000)
WARNING: Too many light styles on a face at (149.544922, 345.560638, -63.000000)
WARNING: Too many light styles on a face at (362.080078, 932.747437, -63.000000)
.1.
WARNING: Too many light styles on a face at (-60.941845, 218.165787, 895.000000)
..
WARNING: Too many light styles on a face at (-135.430191, 302.079681, -63.000000)
WARNING: Too many light styles on a face at (-74.178726, 211.338882, -63.000000)
WARNING: Too many light styles on a face at (-85.405258, 233.083344, -63.000000)
2...3
WARNING: Too many light styles on a face at (568.000000, -319.000000, -136.000000)
..
WARNING: Too many light styles on a face at (-696.000000, -319.000000, -136.000000)
.4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 180146, max 223
transfer lists: 1.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(119, 0, 1106)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(10, 0, 90)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1, 0, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0113 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
......."