REQUEST: Two way bomb cart

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
For a pl map where the bomb can be pushed by both red and blu.

What do you think?

Something not completely symmetrical bomb cart, but still looks like it can be pushed both ways.


Also great work on the DirtyBomb cart snipergen.
 
Last edited:

Axii

L1: Registered
May 27, 2008
47
7
The problem I can see with this thou, Is that While Red team Pushes there cart Blue team is Pushing theres, So its really just a Race to who can push it the fastest, But If lets say Red team wants to stop blue from pushing and then they will still end up losing since they didn't push there cart, Or say Red left like two people to go push there cart and rest to defend, blue can just send off a few people and stop them.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
He's not talking about the !@#$ed up cart racing maps, but a model of a cart that goes both ways, on one track.

So basically a well-style capture with a neutral cart?
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
PL_tug_of_war :p
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Sounds interesting, i don't know the answer myself but.. it sounds like a sound concept for a gameplay style. A mobile nomans land sounds fun to play with..
 

drp

aa
Oct 25, 2007
2,273
2,628
cool concept. the only problem i can see is it will never be pushed either way completely.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Yup this will probably make stalemate after stalemate, otherwise it would be quite cool
 

Jag

L1: Registered
May 27, 2008
14
0
Yup this will probably make stalemate after stalemate, otherwise it would be quite cool

If you make it infinate (like Lazytown) everyone will sith theer untill they have 2000+ frags and leave =)
(if you do make it you need the Restet timer to be not 20 secs untill it " changes Team" but like 3 or 5 MAX seconds then it would really be fun :)
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
I was actully thinking of a tc type map, so the cart would only be need to pushed from the middle to the next control point (could also have the spawns a bit further back from the control points to prevent stalemates)

However the current bomb model doesn't really fit the playstyle, as it would confuse people on which way the cart would go.