Model Scaling

matou

L2: Junior Member
Oct 25, 2008
86
20
Basic question for y'all.

I'm wanting to dabble with modeling in TF2. I'm trying to replace the engi's wrench with a mallet i made and i'm wondering what the scaling is like so i can avoid making a massive mallet.


Any info on this is obviously greatly appreciated :)
 

tyler

aa
Sep 11, 2013
5,102
4,621
I don't know how to model, but I think they just import the character model the weapon is for and scale it that way.

At least that's how hats are done.
 

Numerous

L4: Comfortable Member
Oct 14, 2009
150
72
i'm wondering what the scaling is like so i can avoid making a massive mallet
You're doing it wrong.

Personally, I've tried modelling and my laptop doesn't really like it very much. It's wierd, it plays TF2 just fine, but open cinema 4D and it's like "wanna create a cube and select a vertex? Sorry, but I'm going to have to freeze for 10 seconds now".

This made me randomly think of Banjo Kazooie, so I'm going to link to Banjo Kazooie if it had lyrics now.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Decompiling a model will be your best bet for getting the scale right. Also, if you're using 3dsMax, the best thing about it is the fact that one inch in Max = one unit in Hammer. Very helpful.
 

matou

L2: Junior Member
Oct 25, 2008
86
20
Alright, sounds good i'll see if i still have an old medic model i imported a few weeks back for generally size comparision.

Also numerous, you confuse me :p with the whole doing it wrong. 3ds runs totally fine infact i was modeling while playing tf2 last night :/
 
Feb 18, 2009
640
629
Also, if you're using 3dsMax, the best thing about it is the fact that one inch in Max = one unit in Hammer. Very helpful.

Careful with that though. always remember that TF2 is slightly larger than HL2, and HL2 sticks pretty close to the 1 unit = 1 inch rule. Another thing, that rule should be universal, or at least it goes for pretty much all major modelling programs (Blender, Maya I think, etc).