CP MadSand

Batandy

L3: Member
Oct 10, 2010
132
87
Hello!
This is the second map i'm officially making for this great game.
This time it's a 3 CPs map,like mountainlab and so...
It uses my custom sand/grass blend pack.
I'm starting from the last control point because i have got some good ideas for it!
This map uses laynedecker props pack by Vig.
The Ship in the skybox actually moves!I love using path_tracks! :O
 

red_flame586

L420: High Member
Apr 19, 2009
437
122
The map has some huge sightlines and some huge open areas, you really need to cut them down and provide some more cover around the point. Also the water looks a bit weird, is it half-life? if so change it, if not, maybe make it bigger scale and change the texture.

Apart from remembering to add more cover and stuff like that, I'd have little idea how it'd play out. Remember that it's much easier to go off and make a simple, not very detailed version then change it than doing huge amounts of detailing and realising it's all a waste of time if the layout doesn't work.
 

Batandy

L3: Member
Oct 10, 2010
132
87
well that's because i'm not using a good water texture it's not from hl2 it's the sawmill water (maybe i should try well water or hydro water)
 

benhenry96

L1: Registered
Sep 21, 2010
29
19
Hey dude, I like the map! Like redflame said, break the sightlines.
The theme is really cool, and I think you need to do a little more with your displacement.
 

Batandy

L3: Member
Oct 10, 2010
132
87
Well this last comment...it's wierd.
Anyway thanks,i'm actually takking a break from this map since i need to plan the other cps and i got no idea,so if you got some ideas just tell me.
The last update, was that i've added an house before the last cp as a cover.
Expect some pics soon!