- Jul 31, 2009
- 1,590
- 410
I think a good team balancing plugin (and people will disagree on what constitutes "good" sometimes) is going to overshadow everything else when it comes to changes that can affect the "worth" of playtesting.
In my mind, the only single "open question" is random crits, and only then because they tend to help/harm certain specialized classes differently. (ex. Heal-centric medic, stabbing spy, headshotting sniper.)
Everything else is either "Must Be Normal" or "Do Not Care":
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These things need to match how the map will be "in the wild":
I don't care about these, either way, because they're so minor:
In my mind, the only single "open question" is random crits, and only then because they tend to help/harm certain specialized classes differently. (ex. Heal-centric medic, stabbing spy, headshotting sniper.)
Everything else is either "Must Be Normal" or "Do Not Care":
_________________
These things need to match how the map will be "in the wild":
- Intelligence crit time
- Respawn rates
- (In)ability to talk while dead.
I don't care about these, either way, because they're so minor:
- Damage spread
- Pellet spread
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