- Oct 10, 2009
- 10
- 1
I'm not quite sure that I started this topic in the right place, but anyway..
First of all, I'm not a mapper at all. So my request might look silly to most of the users of this site, but I do really need help.
I need someone who could help me out with mapping. Nothing serious but I can't manage to do it myself. So the main goal is to change lighting on some default valve maps (e.g. badlands, granary, freight ect.) without any other changes.
I've tried to do it myself but the result was always the opposite of what i need.
Here's what I got in the end (don't mind the graphics. It's just DirectX 8):
Screen1
Screen2
Screen3
Screen4
Screen5
When I need to get rid of the "sunlight". Make it look some how similar to Sawmill with its gloomy style.
I guess that's it's not as hard as it's time consuming (compiling maps isn't as fast as i wish it would be). So I can pay my savior some money for the work (via webmoney) if he wants it.
And if everyone is lazy to help me, I would appreciate if anyone could just explain me how to modify the lighting and how to correctly compile the map.
Cheers,
Leshey
First of all, I'm not a mapper at all. So my request might look silly to most of the users of this site, but I do really need help.
I need someone who could help me out with mapping. Nothing serious but I can't manage to do it myself. So the main goal is to change lighting on some default valve maps (e.g. badlands, granary, freight ect.) without any other changes.
I've tried to do it myself but the result was always the opposite of what i need.
Here's what I got in the end (don't mind the graphics. It's just DirectX 8):
Screen1
Screen2
Screen3
Screen4
Screen5
When I need to get rid of the "sunlight". Make it look some how similar to Sawmill with its gloomy style.
I guess that's it's not as hard as it's time consuming (compiling maps isn't as fast as i wish it would be). So I can pay my savior some money for the work (via webmoney) if he wants it.
And if everyone is lazy to help me, I would appreciate if anyone could just explain me how to modify the lighting and how to correctly compile the map.
Cheers,
Leshey
Last edited: