leaks

mavadosh

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May 27, 2008
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i keep getting entity leaks e.g.
Entity prop_dynamic (-404.00 1768.00 0.00) leaked!
it seems to be the door frames, what do i make them from? the prop_static leaked and the dynamic leaked

any ideas?
 

YM

LVL100 YM
aa
Dec 5, 2007
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They should be prop_static.
Leaks are gaps in your map that 'leak' into the void beyond. Imgine you only have enough air for your map and your players need to breath it, if there is a hole in your map all the air will escape, and thats not good, you've got to fix it but plugging the hole.

go to: map>load pointfile

It should give you a red line, follow the red line and it will pass though a gap. Plug that gap, recompile and look for the next leak. (the pointfile only shows the first leak it finds and all need to be fixed.
 

mavadosh

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May 27, 2008
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genious! sorted! dam i delete so many props sigh! oh well thanks i no about that now, it make sort out the issue with doors, for some reason only 3 out of 6 would work, those facing 0 180 0 worked and those that were 0 270 0 didnt, lets see!
 

mavadosh

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May 27, 2008
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void fixed doors still not working =[. youme could you take a look at it? a dox took a look and couldnt find the problem, you might no whats wrong. if you dont mind taking a look i can email u the vmf.

i just had the not working door (0 270 0) and rotated it to (0 180 0) and it started working...
 
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YM

LVL100 YM
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Dec 5, 2007
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check that the move direction matches up properly and post a screenshot of the keyvalues you've got for it.
 

mavadosh

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May 27, 2008
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youme.JPG


theres the door model and function
 

YM

LVL100 YM
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Dec 5, 2007
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Well for one thing the func_door doesn't need to be parented to the door model.

Open cp_game_entities.vmf and take a look at the doors in there.
 

mavadosh

L1: Registered
May 27, 2008
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yeah i no but people said to try it, ive looked at cp entities, and like i said it works at one angle and not the other =s cp entities doesnt show u anything to relate to that


WORKING!
 
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