3dSkybox problems in TF2

Pendaz

L2: Junior Member
May 28, 2008
60
0
hey all, nice forum you got here :) i hope you guys can help me:


I'm making my first tf2 map, I've made maps before (started off with duke3d build then quake 1 quake 3 cs/css etc and now onto tf2)

Im having some problems with the skybox in my current map, i've only just started using hammer, before that i used quark (quake army knife) which has a different way of making skyboxes.

anyway, i'ev followed this guide a couple of times and each time i get the same results...

when i look at the sky in game, from some angles it looks ok, but from others it lookes messed up (as if you're looking at worldspawn)

Heres some screens:

'Normal' angle



'messy' angle





maybe its something real obvious that im missing, but i cant for the life of me work it out...

Hope someone can help

-Pendaz
 
Last edited:

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
Did you make the skybox brushes a ctrl+t entity or something such as func_detail??
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Ya know.... you can just use the cordon tool for that. The yellow and black hazard stripe button at the top toolbar. click the hollow one to set the area in the 2d views and click the solid one to toggle it on or off, it then seals your map in a giant hollow skybox brush so no leaks and it only compiles the stuff inside it so you can cut huge times off compiling for tests.