FreeFrag.com Custom Map Server

RawrSpoon

L1: Registered
Nov 9, 2010
11
4
FreeFrag.com Map Montage Customs Server

Hey all. So I've been made the new Map Montage server manager and I wanted to post on here to tell you guys about my server.

IP is 99.198.108.174:27015 if you wanna join and play with us a few rounds. We don't bite ;P

Map Montage is a 24/7 Custom Map server with RTV, Nominate, 24 players, no crits, no spread, and fast respawn times.

So here's our latest maplist

cp_badlands
pl_frontier
koth_viaduct
dom_canalzone
ctf_haarp_test6
cp_waste_v2
cp_gravelpit
cp_coldfront
cp_aqua
koth_stark_b1
pl_upward
ctf_atrophy
cp_yukon_final
koth_sawmill
cp_grassland_rc3
plr_hightower
cp_steel
cp_gydan
cp_gullywash
cp_mainline_rc5
pl_cashworks_rc2
cp_heaven_rc
cp_furnace_rc
pl_swiftwater_frc12
cp_roswell
cp_silvertrail_rc2
plr_panic_b2
cp_no_mercy_b1
pl_thundermountain
cp_granary
pipeball_classic_rc2
plr_nightfall_rc
koth_shell_btest1
pl_stalingrad_b5
cp_tidal_v1
cp_subway_final
cp_stark_b2
cp_redfort_b3
cp_silo-c_b4a
pl_cranetop_b8
ctf_wildfire_rc
ctf_deliverance_b3
plr_whalerace_a4a
ctf_landfall_rc
cp_axle_b1b
plr_lumberyard_b1
cp_collis_b1
pl_boundary_b4

If you have a map that follows the following requirements, I'll consider adding your map onto the list
-Beta/RC
-Textured (fully textured is preferred, though I will allow maps that don't have a single stage fully textured such as a 3 stage map with stage 3 being textureless)

Thanks for reading and keep up the awesome mapping tf2maps. You guys make servers like Montage awesome. :D
 
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littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Yay Rawrspoon. Somebody useful for heading Montage.


I'm going to suggest Biodome once Super gets it to b1, which should be soon.
I'm going to suggest Runoff once Nine gets it to b1, which will hopefully be soon.
I'm going to suggest Strange once Rexy gets it to b1, which will hopefully be soon.

I've heard good things about Collis. http://forums.tf2maps.net/showthread.php?t=14245

Map Montage seems to be a server that might not hate Borax. http://forums.tf2maps.net/showthread.php?t=5906

Look into any map that came out of the CTF Contest, and the one before that, the CTF/PLR Contest. Off the Top-of-my-Head suggestions: Wiretap, Converge, Vector, Snowdrift, Slate.

And what about Mountainlab?

Also, remove Stalingrad.
And Canalzone. And Aqua. And No Mercy. And Pipeball. And Redship.
 
Last edited:
Apr 19, 2009
4,460
1,722
No crits, no spread is fine for map testing but fast respawn times kills balance. I am not saying you should remove it but if the map maker is on the server and an admin is also on can you turn it off for that one test?
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Borax is a horrible map gameplay wise :/

If i'm allowed to pimp my own map i'd request that you take a look at cp_axle(_b1b): http://forums.tf2maps.net/showthread.php?t=8227

It's just entered beta, fully out of DEV and is already on a number of server rotations. Also, the map was balanced for faster than usual spawn times so hopefully it wont play as horribly as other maps.
 

RawrSpoon

L1: Registered
Nov 9, 2010
11
4
No crits, no spread is fine for map testing but fast respawn times kills balance. I am not saying you should remove it but if the map maker is on the server and an admin is also on can you turn it off for that one test?

Fast respawn doesn't mean instant respawn. We just change respawn numbers according to how the map is played (on many maps we have different respawn times for red and blu). Sometimes the respawn time is too slow and sometimes it's too fast. Some maps have 10 second respawns while others have 13-14. It all depends on what we've observed.

But if the mapmaker contacts me, I can set up default spawn times for a test. We're very generous to mapmakers and supported silo-c greatly (until the previous server manager got too busy). Just contact me on Steam if you're interested.

And littleedge, we've had the ctf/plr contest maps before (when most weren't fully textured, to boot) but we've only kept the ones that are on there because of user complaints. As for the suggestions, I'll just test the batch of five new maps I put in and then maybe I'll try out the new ones (uploading maps is tedious X_X).

As for the remove suggestions:
Stalingrad- on iffy ground, perhaps I'll take it out on the next batch
Canalzone- it's a regular favorite. It's not going anywhere anytime soon
Aqua- also a regular favorite
No Mercy- It's been on and off the rotation for so long I don't even know what to do with it. As soon as we take it off people want it back up and as soon as we put it back up people complain about it.
Pipeball- Every server needs derp every once in a while :p Besides, it's only two rounds or 15 minutes.
Redship- Is awesome.

Grazr- I'll be glad to add it to the rotation for some testing on how the server reacts to it.
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Grazr- I'll be glad to add it to the rotation for some testing on how the server reacts to it.

Cool, the map is currently running on approximately 12 server rotations including TF2maps (though TF2maps doesn't really have a "rotation"). It'll be nice to see it spread further. Always nice to see your work appreciated :D
 

RawrSpoon

L1: Registered
Nov 9, 2010
11
4
Good news everyone! Server updated!

Changes:

Maps added:
cp_axle_b1b
plr_lumberyard_b1
cp_collis_b1
pl_boundary_b4

Maps removed:
pl_redship_rc2

I only removed redship because FreeFrag's Payload server just got it. So, due to many requests, redship is off for now. If our Payload server decides to not keep redship, it goes back up on Montage.

All new maps have everything default until balancing issues arise.