WiP in WiP, post your screenshots!

tyler

aa
Sep 11, 2013
5,102
4,621
It's just to make sure the room is cut into better vis leaves, that's all. Since it's your first time he wanted to make sure you knew.
 

Dragonstorm24

L4: Comfortable Member
Nov 16, 2009
196
66
A carriage shed that I have managed to finish in my Christmas detailing Contest map
holidaydragonstorm24000.jpg

http://img585.imageshack.us/i/holidaydragonstorm24000.jpg/
http://img844.imageshack.us/i/holidaydragonstorm24000.jpg/
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
I wouldnt use that panelling texture for the beams up front, it looks odd when they're so thin
 

mariodude146

L1: Registered
Oct 21, 2010
29
13
Some screenshots of koth_wetworks in the sdk will be up in about a 3 weeks since im on vacation right now. Sorry for the delay.
 
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EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
wip_asian_paperscreen01.jpg


Texture is only 512x512, so I'll probably redo it since the pixelation is kinda obvious on the paper's pattern.

Still needs textures for BLU, too.

Also, decided to make the paper semi-transparent, which means I'll need to rework some things in XSI to avoid the sorting errors that happen with transparency. But having a screen that you can illuminate from behind will be worth it!

Kep
 

Mr Egg

L1: Registered
Apr 29, 2010
31
6
Nice ! Is it part of a themed map you're making ? Japanese theme ? Must be hard if you have to dev everything =)
 

Chartle

L1: Registered
Aug 25, 2010
8
2
Some map I've started to work on, first point is pretty much layed out (beware shit lighting and dev texture galore)

index.php



Oops, how did I resized?
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
just paste the direct link to the image into the image button at the top of quick-reply
 
Sep 1, 2009
573
323
arena_arakawa0012.jpg

I think bots are scared of hights