WiP in WiP, post your screenshots!

Acumen

Annoyer
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Jun 11, 2009
704
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shit, why did you already start.
you were not supposed to participate in this at all.
It was my turn instead ;(
 

309blank

L1: Registered
Nov 19, 2009
24
5
Dambreak pre-Alpha

Yeah, after I abandoned my first project because it was very leaky and proving frustrating to fix, I started out on a new map. It will be payload badwater style, even though I don't know yet if I shorten it by one Point. The theme is the awesome swamp theme, which I have really fallen in love with.

Story: Blue wants to destroy a dam. That's it. Fortunately red build traintracks conveniently leading right into their base!

And here the first pic, it will be the starting area with the blue spawn building and I already blocked in a building that will be the staging point for reds defensive efforts.

dambreak1.jpg


I had one compile a few versions earlier to check the scale of the spawn. So just hammer pic for now
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
do you have problems with your host ?
Cause these images load as fast as a 10 MB bitmap for me :eek:
Also agree on the too yellow comment.
I don't know why everyone destroys their egypt maps with this overly yellow tint. It already has sand and stone that is yellow. These 2 elements totally need a countercolor :)
 

tyler

aa
Sep 11, 2013
5,102
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They loaded fine for me.

Anyway, it looks great, but it is very yellow. Not sure about that.

What are those crate models?
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
2,364
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I's beena long time I want to make a egypt hoth map, so here we are

Hoth is a snow planet :3

Yyler: the big ones are brushwork; the ones up top in the second screenshot are probably miningcrate001/002 (or whatever they're called).
 

tyler

aa
Sep 11, 2013
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I was talking about the ones that are brushwork. Just wasn't sure if it was a model using that texture! Thanks, you're probably right.
 

3Dnj

Ducks
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Dec 21, 2008
288
638
yes, this is a brush. For the color, i'm using a color correction so it's easy to make it less yellow, but actuallt I like the map like this. I will probably find something to make good contrast.

And it's koth of course :p
 

309blank

L1: Registered
Nov 19, 2009
24
5
last link was in the wrong dropbox folder:
pl_dambreak_a10002.jpg

this is what im going for (without the cubemap errors) as for the swampy theme
 

tyler

aa
Sep 11, 2013
5,102
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That's an interesting corner tower, but extreme height differences often don't play well in TF2.

Also, add -noborder to you TF2 launch options to get rid of the border. (Unless you really want it there, but most people don't.)
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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2,728
I sure hope you made that tower using the Arch tool and func_detailed it, Mr. Egg. Also, your ammo/health kits are floating - place their origins 16 units above ground.
 

Mr Egg

L1: Registered
Apr 29, 2010
31
6
Well that tower is meant to take players from the surface directly to the bottom of the underground part of the map (which is what I screened, and the only part I'm on right now). And thanks for the advice =)

Seba : Yes I used the arch tool, but what do you mean by "func_detailed it" ? Also, I fixed the ammo/health kits =)
 

tyler

aa
Sep 11, 2013
5,102
4,621
Also, if you mean that's an elevator, no one ever likes those except other people that make elevators. They don't work in TF2 very well.