Hi guys, I just picked up hammer a couple of days ago and I was experimenting with a ctf map, since it is the easiest type of map. Like every ctf map it has two forts and a no mans land in between.
I have done zero detailing yet, because my grasp on hammer is not that great yet and I wanted to get a working map first before I worry about details and such.
I have a swamp theme in mind though, in my map I used orange to indicate the "front" or inconspicuous part of the map with a secret spytech sector behind that indicated by team colors. The building in the middle is supposed to be some derelict wooden shack with a secret tunnel dug into the cellar of the spytech bases. the walkway is supposed to be oilpipes ( which i wanted to incorporate in a 3d sky box as well, in addition to the oilderricks from the swamp pack. I am horrible at displacements so far, but the tunnel was supposed to have those nice dripping water effects and somesuch for atmosphere. the cliffs at the side are going to be displacements as well. Furthermore I wanted to add more props in the no mans land depending on the playtesting.
I also wanted to curb sniperwars over the walkway somehow, but I am thinking about a believable prop to break los as of yet.
I have done zero detailing yet, because my grasp on hammer is not that great yet and I wanted to get a working map first before I worry about details and such.
I have a swamp theme in mind though, in my map I used orange to indicate the "front" or inconspicuous part of the map with a secret spytech sector behind that indicated by team colors. The building in the middle is supposed to be some derelict wooden shack with a secret tunnel dug into the cellar of the spytech bases. the walkway is supposed to be oilpipes ( which i wanted to incorporate in a 3d sky box as well, in addition to the oilderricks from the swamp pack. I am horrible at displacements so far, but the tunnel was supposed to have those nice dripping water effects and somesuch for atmosphere. the cliffs at the side are going to be displacements as well. Furthermore I wanted to add more props in the no mans land depending on the playtesting.
I also wanted to curb sniperwars over the walkway somehow, but I am thinking about a believable prop to break los as of yet.
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