First Map ( ctf_somba_a1 )

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309blank

L1: Registered
Nov 19, 2009
24
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Hi guys, I just picked up hammer a couple of days ago and I was experimenting with a ctf map, since it is the easiest type of map. Like every ctf map it has two forts and a no mans land in between.

I have done zero detailing yet, because my grasp on hammer is not that great yet and I wanted to get a working map first before I worry about details and such.

I have a swamp theme in mind though, in my map I used orange to indicate the "front" or inconspicuous part of the map with a secret spytech sector behind that indicated by team colors. The building in the middle is supposed to be some derelict wooden shack with a secret tunnel dug into the cellar of the spytech bases. the walkway is supposed to be oilpipes ( which i wanted to incorporate in a 3d sky box as well, in addition to the oilderricks from the swamp pack. I am horrible at displacements so far, but the tunnel was supposed to have those nice dripping water effects and somesuch for atmosphere. the cliffs at the side are going to be displacements as well. Furthermore I wanted to add more props in the no mans land depending on the playtesting.

I also wanted to curb sniperwars over the walkway somehow, but I am thinking about a believable prop to break los as of yet.


The balcony to the intel room serves as a sentry ledge that is still attackable from multiple angles, and the balcony is supposed to be detailed by broken wood (signifying a breach into the spytech sector, just like the tunnels.

It would be really nice if you have any tips for me regarding design and playing of the map. I know there are very few health/ammopacks so far, but I didn't really know where to post them. It would also be cool if someone would like to test it for a round or two.
 

lana

Currently On: ?????
aa
Sep 28, 2009
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Don't want to spoil your thread, but I recommend posting in the maps forum. The thread will look better there. Also, Muffin Man has a pretty good tutorial on taking screenshots so that you can show the best side of your map.

I like what you're doing in the bases, but I think the outside area could do with a bit more height variation. A little difference in height goes a very long way.
 

309blank

L1: Registered
Nov 19, 2009
24
5
sorry for posting in the wrong forum, as you can see I am pretty new to tf2maps.net. Maybe someone can mover the thread?
 
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