Creating storm effects?

Lord Ned

L420: High Member
Feb 11, 2008
421
174
I'm trying to go for a really nice and realistic storm effect. Rain, Thunder, Lightning, the whole shebang, the sound of the sea washing up on the edge, etc.


So I started out with a tutorial on lighting, that was just a really bright light and sound. Blah boring.


So I created a lightning strike with a series of env_beams, added a ambient_generic with a custom sound, and created my own soundscape.

Slap them into the map, give them I/O's. This is gonna be great! *Compile*

*Trigger*
Nothing epic happens.

The beams are not creating themselves, no striking out. (Strike Randomly is set) However, I get the sparks from some of them. (I set Spark End on)
No sounds, even though my sounds are right. (nature/thunder_clap_01.wav). It just proclaims it as missing inside of Ep2.


My soundscape also fails.


Can anyone suggest any other ways of making storm effects? Thanks!
 

Foreverkul

L4: Comfortable Member
Apr 12, 2008
157
14
Are you using an entity maker to make the lightning strikes? Can you list the entities you are using?
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
try point_tesla and limit the number of beams to 1, and increase the radius, and have a long max time visible.
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Ooh, there's a point_tesla entity?

Also Foreverkul:
ambient_generic
env_beam




Fffff.
lightingtest0000kd3.jpg
 
Last edited:

oxy

L5: Dapper Member
Nov 27, 2007
208
30
rofl @ you guys... I like that you are pushing the source engine. I think I remember Lightning in one of the episodes of HL2 but I am not sure.