"Drove my chevy to the levee, but the levee was dry, and that was suspicious..."
- The Engineer
pl_Levee is a single-stage payload map, themed around hydro, construction, and industrial.
The track winds from a garage, up past some kind of storage thing, through an under construction area. The planned rest will lead down a dam's spillway, through a city section, and into a final spytech base. Alternative routes make for several different ways to attack or defend all areas, and fully acessible rooftops make for lots of height difference around key battlezones.
A and B are the points being currently worked on. C and D are higly placeholder, and will be entirely rebuilt. Anything you like about C and D, though, please tell me so i can include it in my plans for the next version.
Feedback group link Here.
Credit to:
Mick-A-nator's fence variant. (http://forums.tf2maps.net/showthread.php?t=12214)
The Construction Pack guys
ABS's mapper's pack
AAA's Environment gallery
Thanks due to:
Wilson for getting me into a few impromptu's (or whoever it was).
ZPQ, for proving that no publicity is bad publicity.
Rexy and ABS for bug fixes.
Everyone, for the feedback.
- The Engineer
pl_Levee is a single-stage payload map, themed around hydro, construction, and industrial.
The track winds from a garage, up past some kind of storage thing, through an under construction area. The planned rest will lead down a dam's spillway, through a city section, and into a final spytech base. Alternative routes make for several different ways to attack or defend all areas, and fully acessible rooftops make for lots of height difference around key battlezones.
A and B are the points being currently worked on. C and D are higly placeholder, and will be entirely rebuilt. Anything you like about C and D, though, please tell me so i can include it in my plans for the next version.
Feedback group link Here.
Credit to:
Mick-A-nator's fence variant. (http://forums.tf2maps.net/showthread.php?t=12214)
The Construction Pack guys
ABS's mapper's pack
AAA's Environment gallery
Thanks due to:
Wilson for getting me into a few impromptu's (or whoever it was).
ZPQ, for proving that no publicity is bad publicity.
Rexy and ABS for bug fixes.
Everyone, for the feedback.
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