EU Gameday - Friday, October 22

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
TF2Maps.net Official EU Server: 178.63.146.2:27015
Gameday Host: Okrag


Event will begin at:
Central European: 6:00 PM
UK: 5:00 PM
Eastern: 12:00 PM
Central: 11:00 AM
Mountain: 10:00 AM
Pacific: 9:00 AM
Click for other zones.

MINUTES | MAP | AUTHOR | DOWNLOAD | FEEDBACK | STV | NOTES
30|pl_swamplands_a8|J4CK8| Dropbox | pl_swamplands thread | STV Link | Annotations
30|ctf_remnants_a5|Evang7| Dropbox | ctf_remnants thread | STV Link | Annotations
20|koth_mound_a4|Kronack | Dropbox | koth_mound thread | STV Link | Annotations
30|ctf_offtrack_a6c|Fr0Z3n| Dropbox | ctf_offtrack thread | STV Link | Annotations
30|pl_reflection_a2|Skinnynerd| TF2Maps.net | pl_reflection thread | STV Link | Annotations
30|cp_axle_a4a|grazr| TF2Maps.net | cp_axle thread | STV Link | Annotations
15|cp_lilbro_a3|lilBro| TF2Maps.net | cp_lilbro thread | STV Link | Annotations
Download the complete pack here: [Dropbox] (71.3 MB .zip)

Map Submission Format
Required: Exact Map Filename (ctf_example_a4)
Required: TF2Maps.net file ID number, OR url to offsite download.
__BZ2 compressed files are greatly appreciated to save time for the host.
__May NOT be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
First time submissions, Required: TF2Maps.net discussion thread number.
__My scheduling system uses this number, I need it, not the post number. (picture)
If you need a specific time slot: Available time & your time zone.
__Only use if you aren't available for the whole testing period and wish to attend your map.
Would you like the SourceTV demo of the test?
__These are automatically recorded at all times.
If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options
• A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).

You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links!), easier for me, and less clutter on the site. (picture)

Rules
The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
Filename MUST be versioned. (ctf_example_a1.bsp, NOT ctf_example.bsp)
__Do not rename a bsp after compile. The vmf must be renamed before compile.
Filename must be all lowercase. (ctf_example_a1.bsp, NOT CTF_Example_A1.bsp)
__Our Linux servers don't work with uppercase names.
Map must be IN DEVELOPMENT, finished maps do not require testing.
Map may NOT use a point_servercommand to alter any variables.
Map must be designed for normal play.
__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps.

• You may NOT reserve a submission without a download.
• Non-compliance with rules will result in rejection of the submission.
• If an author has more than one map they want tested, they must be submitted to separate days.


Information
• Submission deadline is 11 PM EST, 1 day prior.
• Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
• Submissions will be limited to 3 hours of testing.
Last map can exceed the limit so long as most of the testing happens within the 3 hour period(30 minute test starting at 8:40 GMT is allowed, 30 minute test starting at 8:50 GMT isn't)
 
Last edited by a moderator:

Draser

L3: Member
May 17, 2010
144
12
Map: ctf_swbf2_d15
File ID : 4071
Discussion thread: 15377
I prefer as soon as possible
STV: Yes please.

And can someone make sure....like REALLY make sure this map has all the textures BEFORE the gameday?
 

Draser

L3: Member
May 17, 2010
144
12
thanks man :)
 

Draser

L3: Member
May 17, 2010
144
12
alrighty awesome! :D i think im going to make a map texture like....a real "map" with directions and stuff. and put it throughout my map.

Since this one works though, ill keep it for the gameday.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
Mapname: ctf_remnants_a5
Discussion thread: 14234
Download: http://dl.dropbox.com/u/1794884/ctf_remnants_a5.zip (there should be a bz2 file on the server already but I am linking this if it's needed for any other reason)
SourceTV Demo: Yes
Other: Gamemode is Attack/Defend CTF. I might not be able to attend myself, as well, but hopefully I should be able to.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
alrighty awesome! :D i think im going to make a map texture like....a real "map" with directions and stuff. and put it throughout my map.

Since this one works though, ill keep it for the gameday.

Also stuff like this usually doesn't work too well! It'd be far simpler for you to just use the arrow sign textures already in the game, both for you and the players.
 

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
Since I didn't get it in one time for todays gameday.

Mapname: cp_shaft_a1
Discussion thread: 15441
Download: http://db.tt/WAlmW7Q
SourceTV Demo: Yes
Other: Gamemode is Gravel-style CP. If it could be near the end, that would be great.
 

Draser

L3: Member
May 17, 2010
144
12
Also stuff like this usually doesn't work too well! It'd be far simpler for you to just use the arrow sign textures already in the game, both for you and the players.

oh. all right.

I got this after i already made it though. -.- dangit.

Maybe ill put it in the spawns anyways, and have arrows also.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Last edited:

evanonline

L420: High Member
Mar 15, 2009
485
273
oh. all right.

I got this after i already made it though. -.- dangit.

Maybe ill put it in the spawns anyways, and have arrows also.

I guess this is a little off-topic but a cool way to use your map texture could be to have the map set up on a table in the spawn rooms and set up some chairs around it. This way your texture doesn't go to waste and still has purpose, but also has some context in the game for being there.

Typically stringing up maps throughout the level just confuses people worse, is all. Arrows are more subtle and to the point.
 

Draser

L3: Member
May 17, 2010
144
12
dangit again. not gonna even be here for the test (unless the test is in 24 hours, not 48.)

So...PM me, or write on the thread what people say about the map.