- Mar 22, 2010
- 42
- 1
i'm working on a project that requires me to know exactly how map entities work, i thought this might be the best place to ask.
i'd appreciate any help i can get. i don't want to give away too much information as to what i am working on, because then i'd feel like i made a promise that i probably won't keep. just know that if i pull it off, your friends might not bother you with questions about complex entity structures as much.
- if an entity has multiple outputs set to fire on the same trigger, do they fire in the order they are listed? or is it more of a "when the server gets to it" sort of thing?
- if they do not fire in order, is there any way to ensure they do?
- is there anyway to spawn logic type entities into the map during gameplay?
- is there some way to simulate integer division without having to construct an in-game ALU?
- let's say i've got a logic_compare with two imputs that are also logic_compare entities. if i know that all the values going into each of those "sub"-logic_compares are going to change before i want the final result, is there any way to keep the "top" logic compare from changing values until each input has updated?
i'd appreciate any help i can get. i don't want to give away too much information as to what i am working on, because then i'd feel like i made a promise that i probably won't keep. just know that if i pull it off, your friends might not bother you with questions about complex entity structures as much.
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