CP Sandstone

re1wind

aa
Aug 12, 2009
644
588
Cp_sandstone, as some of you may be aware of from the chat and wip in wip thread.

This map started off as a concept test map (test_blah fyi), throwing some ideas, textures, and models together. weeks later you get this. planning map more detailed than some beta maps :-|

Lets just say i got carried away...:laugh:


its a 3 cp A/D map, with other plans in mind when i get the first alpha out.
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
Quite well detailed for alpha :)

But it is cool, I also do that
 

Nathan Quake

L1: Registered
May 8, 2010
33
9
I like the layout already and how the scenery fits well together. It feels like a sandy sort of map and you have used the textures well. It feels... comfortable.

Weel done so far, want see see it finished!
 
Mar 23, 2010
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first pic reminds me of minebrawl
i really like the detailing. is that a custom wavy sand texture or what?
 

re1wind

aa
Aug 12, 2009
644
588
Yeah, i forgot to mention that. the wavey sand is indeed void's along with a bunch of his other textures and overlays. i've used some content from other people but i apologize for not remembering your names.

its hard to compete with a lobster-dog...
 
Aug 10, 2009
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As far as looks go, I think the map looks much better in shade with warm lighting, maybe contrasted with some light sun, but nothing as bright as the blue spawn.

As far as gameplay goes, it looks a little large in terms of sightlines, and in the third screenshot, the metal path looks a little over powered.
 

re1wind

aa
Aug 12, 2009
644
588
only playtesting will confirm or deny those suggestions (which i'm partially inclined to agree with).
 

re1wind

aa
Aug 12, 2009
644
588
recent work including model hand bridge.

some inspiration came from badwater basin, hydro, and dustbowl. I am not going to bother fixing lighting anymore, or any significant detailing because i really need to get a playable version out.

cp_sandstone_a10025.jpg

cp_sandstone_a10026.jpg

cp_sandstone_a10027.jpg

cp_sandstone_a10028.jpg

cp_sandstone_a10029.jpg
 
Mar 23, 2010
1,872
1,696
definitely see the resemblance to dustbowl and badwater. the layout looks like just a straight line and rather repetitive.
 

re1wind

aa
Aug 12, 2009
644
588
You say that as if its a bad thing... :p

I also now have an idea for that big straight building. Yup, more funky geometry.
 

re1wind

aa
Aug 12, 2009
644
588
new wall, still needs something above it (pipes, fences?) to help hide the fact that there's a skybox wall above the building, and the cp on the tower is above the building's roof. also ignore the broken skybox fog.

cp_sandstone_a11230001.jpg

cp_sandstone_a11230002.jpg

cp_sandstone_a11230000.jpg
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I don't like those sewer entrances; I think that you should remove the middle ones and replace them with the same ones that you have outside, but make some custom bars. As for the side ones, move the floor inside so the entire circular frame fits.
 

re1wind

aa
Aug 12, 2009
644
588
yeah, i'll get to those sewer entrances sometimes soon. for now, i remade one of the bridges with more variation and wear, while also playing around with the ground and cliff's ssbump maps, although i'm certain the cliff's are too detailed and, in the current map's state, draw too much attention away from the rest of the areas.
cp_sandstone_a11230003.jpg

cp_sandstone_a11230004.jpg

Ignore the bad texture, model uses the same texture as the new bridge but I haven't updated the model yet.
cp_sandstone_a11230005.jpg

cp_sandstone_a11230006.jpg