Need help with compiling error.

raven2833

L1: Registered
Oct 13, 2010
2
0
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.vmf
Patching WVT material: maps/ctf_lake2_beta3/nature/blendgroundtogravel005_wvt_patch
Patching WVT material: maps/ctf_lake2_beta3/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp
Error opening c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp
Error opening c:\program files (x86)\steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_content\tf\mapsrc\ctf_lake2_beta3.bsp" "c:\program files (x86)\steam\steamapps\foulmovement\team fortress 2\tf\maps\ctf_lake2_beta3.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."



theres my log, i resized my map, now it wont compile at all, i remade the skybox, checked for errors, tried loading a pointfile, got nothing. any ideas? help would be greatly appreciated
 

Attsy

L3: Member
Jan 31, 2010
110
29
"C:\Program Files (x86)\Steam\steamapps\foulmovement\sourcesdk_conte nt\tf\mapsrc\ctf_lake2_beta3.bsp"

Compile log looks fine, except for that. I know compiles fail when theres a space in the file name, but it looks like your folder has a space in it and that might be the cause.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
That's just a bug with the forums. If it was in code tags it wouldn't do that.
 

PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
That's just a bug with the forums. If it was in code tags it wouldn't do that.

But it's there in absolutely every instance of the directory name occurring in the log ... surely the forums wouldn't do that?

It also says "o rangebox" instead of "orangebox" in every instance.

EDIT: Nevermind, I guess the forums would do that, seeing as the directory is the same length each time, and therefore cut in the same place. :p Dunno what else would be wrong then.
 
Last edited:

Attsy

L3: Member
Jan 31, 2010
110
29
Thats a strange bug :S

Anyway, everything looks fine with the log. Is the problem checker coming up clean? Never hurts to check that. If not try copy pasting everything into a new .vmf file.
 

Draser

L3: Member
May 17, 2010
144
12
http://www.interlopers.net/index.php?page=errors


and i had this bug a while back, can't remember how i fixed it though.
Make sure when you open source sdk, its set to tf2.
If it is, copy all the useful things out of your files, and delete everything.
Then combine the folders again.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
compile log definitely does not look fine

the vbsp stops during building physics collision data

log should go on like

Building Physics collision data...
done (5) (2454286 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 23087 texinfos to 11012
Reduced 96 texdatas to 87 (2633 bytes to 2308)
Writing c:\program files\steam\steamapps\xsergis\sourcesdk_content\tf \mapsrc\cp_morras_castle_b3.bsp
1 minute, 4 seconds elapsed

have you got any weird physics stuff in there?