Is it possible to have a prop_dynamic model such as engineer.mdl in a TF2 map that has no hat?
L Luigi Thirty L2: Junior Member Jul 31, 2008 65 19 Oct 11, 2010 #1 Is it possible to have a prop_dynamic model such as engineer.mdl in a TF2 map that has no hat?
U Untouch L4: Comfortable Member Jan 25, 2010 187 48 Oct 11, 2010 #2 I believe the "hatless" just removes the hat part of the model ingame, so no, unless someone were to make one.
I believe the "hatless" just removes the hat part of the model ingame, so no, unless someone were to make one.
L Luigi Thirty L2: Junior Member Jul 31, 2008 65 19 Oct 11, 2010 #3 It's hide_player_bodygroup_name = "hat" in the items file but I guess you can't do that to props. edit: Wait, prop_dynamic has a SetBodyGroup input... edit 2: Success! Last edited: Oct 11, 2010
It's hide_player_bodygroup_name = "hat" in the items file but I guess you can't do that to props. edit: Wait, prop_dynamic has a SetBodyGroup input... edit 2: Success!
Beetle L9: Fashionable Member Aug 17, 2008 627 178 Oct 12, 2010 #4 There's always the head gib of the engineer in the models selection.
L Luigi Thirty L2: Junior Member Jul 31, 2008 65 19 Oct 12, 2010 #5 Beetle said: There's always the head gib of the engineer in the models selection. Click to expand... Nah, I figured it out. You just send the prop_dynamic an invalid SetBodyGroup index and all the bodygroups (hats!) disappear.
Beetle said: There's always the head gib of the engineer in the models selection. Click to expand... Nah, I figured it out. You just send the prop_dynamic an invalid SetBodyGroup index and all the bodygroups (hats!) disappear.