Fullbright + Lights?

  • If you're asking a question make sure to set the thread type to be a question!

Stickeyjam

L2: Junior Member
Jun 2, 2009
52
1
I want to add 1 or 2 lights to my map to change the color of an area, but I want the rest of my map to be fullbright. I tried adding the lights in hammer and then turning fullbright on in game, but the lights don't show until fullbright is turned off.

Is it possible to do this?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
no. fullbright is just that, it displays everything as-is in the texture data with no lighting whatsoever. Just put more lights in, even haphazardly placed generic lights usually looks better than fullbright anyway :/
 

Stickeyjam

L2: Junior Member
Jun 2, 2009
52
1
I'm not too concerned about looks it's just a small fun map for me and a few friends. But thanks for the answer!
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
Rewrite the vmt's of every material to use "UnlitGeneric" shader.

Alot of work for a bad idea tho.
 

Tapp

L10: Glamorous Member
Jan 26, 2009
776
215
Rewrite the vmt's of every material to use "UnlitGeneric" shader.

Alot of work for a bad idea tho.

OH GOD NO PLEASE DON'T


Anyway, one really simple way to add lighting is just to put in a light_env, set it up and it'll provide light from every tools/skybox textured face in the map :O
 

Stickeyjam

L2: Junior Member
Jun 2, 2009
52
1
OH GOD NO PLEASE DON'T


Anyway, one really simple way to add lighting is just to put in a light_env, set it up and it'll provide light from every tools/skybox textured face in the map :O

Yea, but that will only effect my outdoors areas
 

Stickeyjam

L2: Junior Member
Jun 2, 2009
52
1
Anyway to get rid of the bright spots on walls/floors/ceilings that Light entities leave?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
If you actually want a really flat light, set Linear and Quadratic to 0 and put any number in the Constant field (and leave 50/0% blank). Then the light will travel forever, only dying off because your textures won't be 100% reflective.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Adjust the 50 % and 0% distances to make the light shine the distance you want it.

Yeah, don't use those unless you know WTF you're doing because you can make very odd lighting that way. Its better to use the Constant/Linear/Quadratic settings. In this case probably 4 constant 1 linear 0 quadratic (the small amount of linear is so that the light doesn't actually "travel forever" and make vrad do a shit ton of lighting on every surface).