- Oct 8, 2010
- 4
- 0
is there /are there already a way to create a custom entity filter_activator_equipment ?
i want to find a way to detect what players have equipped and change their spawn room accordingly, i.e. everyone with a hat on goes to one room, and without a hat to another.
is it possible to do this just in the map's code, or do i need to customise a whole server?
thanks
i want to find a way to detect what players have equipped and change their spawn room accordingly, i.e. everyone with a hat on goes to one room, and without a hat to another.
is it possible to do this just in the map's code, or do i need to customise a whole server?
thanks