Linking an elevator to capture progress?

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NanoSquid

L3: Member
May 6, 2010
138
38
I want to have my cp on an elevator. I'd like for the elevator to travel up as BLU captures, move back down when they're knocked off, and lock at floor 2 when capped. I looked at payload setup to try and figure out how to link movement of objects to capture progress, but I was a bit confused. Could someone break it down for me?
 

Mr. Happy

L6: Sharp Member
Jul 16, 2008
320
158
Use the OnStartTeam2 output to send StartForward to the tracktrain and OnBreakTeam2 to send StartBackward.
 
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Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
You'll also need to count the number of blue players on the CP and adjust the train's speed.
 

NanoSquid

L3: Member
May 6, 2010
138
38
Also, elevators in TF2 is generally a bad idea, due to glitchyness caused by ping and other factors.

Duly noted, but it doesn't go that high, and its inside a small building so snipers won't be trying to headshot people capping it etc. Plus I wanted defense to have more than one way to defend the point-- they can neglect the first floor completely and defend from the second floor exclusively, or vice versa. If it turns out to be a gameplay issue I'll simply raise the elevator after capturing rather than during.
 

REEJ

L420: High Member
Aug 26, 2010
437
176
What valve says is, elevators in multiplayer aren't best idea due to simplified physics (for an instance, characters can "warp" up instead of going up smoothly)
 

NanoSquid

L3: Member
May 6, 2010
138
38
I know all of the problems with elevators, I really just want to see how it will work as a gameplay centerpiece. Besides, you can tell me elevators are a bad idea all day long, but valve made Hightower.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Besides, you can tell me elevators are a bad idea all day long, but valve made Hightower.

Valve, I hope you're happy. You've created a monster. A monster named Elevators.
 

matou

L2: Junior Member
Oct 25, 2008
86
20
Hmm... if thats the case i think i now know what caused the strange pings on gameday for my map xD blehhhhh.
 

NanoSquid

L3: Member
May 6, 2010
138
38
And after a long session in hammer in which I finally got it to work, I've decided that it actually would play better as a normal point. Thanks for your help as usual guys. :)