Koth_haybale

zacknuttila

L1: Registered
Oct 2, 2010
3
0
like i said i have no access to a pc so for now i will be practing layouts using google sketchup. I personally think with some detailng this would make a good map do you guys have any thoughts/strengths/weaknesses?
 

red_flame586

L420: High Member
Apr 19, 2009
437
122
It's a bit hard to get scale on this but it looks like it could potentially be very nice. You might have a few problems with large sightlines and unsymmetrical design, and some players don't like mirrored maps. But I can't really tell until the map is actually made in hammer.
 

REEJ

L420: High Member
Aug 26, 2010
437
176
not symetric map in koth is always gonna end up with one team having the advantage
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Fences are a bad way of dividing combat areas. Not only is it confusing to players to allow some fences to be jumped over and not others of a similar or lesser height (which cordon the map bounds). But is incredibly difficult to optimise: The map will not perform well fps wise.