- Jul 24, 2010
- 1
- 0
I'm making a map that is played mostly underwater, but I need a way to increase the visibility underwater at least somewhat.
The water texture I'm currently using is nature/water_canals_cheap001_dx70, because any other texture I've tried either looks just as bad or worse underwater.
Here's a screenshot from outside, which looks fine: (ignore the fact that I have vertical water, that's not part of my problem)
And here are some from inside the water:
It's impossible to see very far, which makes it harder to play, plus there's a weird contrast when moving from outside the water to inside. Is there any way to solve this short of spending an hour editing texture properties?
The water texture I'm currently using is nature/water_canals_cheap001_dx70, because any other texture I've tried either looks just as bad or worse underwater.
Here's a screenshot from outside, which looks fine: (ignore the fact that I have vertical water, that's not part of my problem)
And here are some from inside the water:
It's impossible to see very far, which makes it harder to play, plus there's a weird contrast when moving from outside the water to inside. Is there any way to solve this short of spending an hour editing texture properties?