CP artpass_xfunc_carter

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
XFunc_CaRteR's Artpass entry...
==========================

Custom content:
- 1 custom texture
- 10 custom models (one by a TF2 community member, below)

Additional credits:

Alex "Rexy" Kreeger (Kreeger242@live.missouristate.edu) for his Forklift model (used with permission).

A Boojum Snark for his prop library and other general advice.

cfoust for Propper (a nice and simple light-duty modelling package for Hammer).

Custom brick rubble texture made combining a TF2 texture with a stock image
(http://freestocktextures.com/texture/id/317)

Of course, Valve for the base map and TF2Maps.net for their community work.

(Thanks to ZPQ for allowing an exception to me for my not following the official entry protocol on the forum.)

(I'd still like to do a few touch-ups... Argh!)
 
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Swordz

L5: Dapper Member
Jun 27, 2009
224
37
the theme looks like something from half life 2. it looks cool. How you did the broke walls?
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Nice "gritty" feel, although as mentioned it feel more like HL2 than TF2 that way.

Might want to bump up the antialiasing for the next batch of screenshots.
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
the theme looks like something from half life 2. it looks cool. How you did the broke walls?

You make a wall normally. Then chop it up into four-side pieces. Then delete a bunch of the central pieces to make a hole. Then vertex edit the remaining pieces to deform the shape (make sure the remaining pieces are rectangular and the corners still touch). Then select the faces of those pieces, turn into displacements. Then a little bit of displacement editing on the exposed rubble faces in two axes only (depending on the direction of your wall - for example, if your wall goes north-south [i.e. divides a west yard from an east yard], you only shift the faces to the north, south, up and down, never east-west). Also, you need to texture the interior faces to be brick or something that looks like exposed masonry.

For the big one I also added the little brick pieces as func_details.
 
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FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
You're style is very unique and I think I like it a lot! It strikes me as the more literal take on TF2's americana/industrial setting, like Well or Granary shifted just a little towards real industrial. Very neat!
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
I like the look too, but there's something about the 5th pic that irks me, and I don't know what it is. Maybe the shadows?