Update of some of the stuff Im working on. I honestly havent been fully decided on much yet. I'm constantly redoing sections to see how I like them.
I'm still working on the area behind B. It seems to me that from looking at reference, alot of the normal look of buildings is simply boring to look at. So not sure how I wanna really take this area.
This area to me is done for the most part. Im still a little hesitant on blue spawn exterior. AN I need to redo the area next to blu spawn and the little shed.
More pics of the sawmill behind blu spawn, and the area to the right of blu spawn. I'm having some lighting issues with displacements, so I'll have to start using light entities to fix them.
This is C currently, I have alot of detailing left, and for the retro-future look I want. i might have to look into importing some custom work.
Also, a question as always. I made a custome overlay and got it to work, Yay! When I tried doing a extract and edit of a current texture, it shows a pink and black squares. Not the slight tint that happens when cubemaps need to be made, But as if the actual texture is checkered. Any ideas how to fix this?