treehouse

Locutus

L2: Junior Member
Nov 3, 2009
85
13
Configurable bridges? Cool.

Kind of reminds me of Legend of Zelda, where you had to shoot the wooden thing hanging between the middle of a bridge to get across (because the bridge was broken)
 

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
Configurable bridges? Cool.

Kind of reminds me of Legend of Zelda, where you had to shoot the wooden thing hanging between the middle of a bridge to get across (because the bridge was broken)

yep.
if i decide to keep them, i may make a map with that as a major feature (but that will be later)

also, i just recompiled with some minor changes
so another full compile is up (58)
and added new screenshots
 
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frothy

L2: Junior Member
Mar 3, 2009
87
21
So I know I only made it for the last 10 minutes or so today and I only saw A, but I loved the props and feel of the area. I definitely got the feeling that something went wrong and both of the metal plates malfunctioned and crashed into the floor. Nice work, hopefully I can make it to a full test in the future.
 

Gonfin

L2: Junior Member
Aug 29, 2009
98
4
the current version (a58) is on a few servers that have rvt and nominate active
click the "Servers Running This Map" link on the front page of this topic and you should be able to find a server with it on it
 

Vilepickle

Banned
Oct 25, 2007
372
199
oh my god......... donkey kong country.........
 

robotmakesmusic

L1: Registered
Jun 25, 2009
2
1
When you were young, you built a treehouse, you got up there with your GI Joes and flung them about. When they went over the ledge, they fell to their death, or at least until they were in pieces. This is where you're going to end up after playing in Gonfin's Treehouse. Like to fly through the air, powered by explosions? You'd better be pro, or you're going to die like Snake-eyes, in a heap, on the ground. And you're gonna grit your teeth and rage, QQ about the map, the enemy, and above all the infernal designer who wanted only one thing: to punish you for daring to attempt to own the Treehouse.

Just be glad you don't have to roll out with aerobatics to beat the enemy to a midpoint on map start like in a 5 cp push map. It's hard enough mastering the midpush on Badlands, at least you can't accidentally fall to your death there... which, Gonfin, I suggest your next map attempt should be. :) Punish the competitive community

rmm aka (-tn-) msh (because i apparently missed the landgrab for my own name)
 

JMRboosties

L2: Junior Member
Jun 3, 2009
98
2
cool looking map! im reminded of the music from banjo kazooie's click clock woods when i see the screenshots, haha
 

BLUSpy

L1: Registered
Aug 9, 2010
1
0
This maps textures are no longer functioning sufficiently. The main wood texture is now all purple, and it's not just for me, but for everyone. Any chances of a look at this?
 

Nathan Quake

L1: Registered
May 8, 2010
33
9
Looks like its got a good atmosphere. I would love to rocket jump around the map. Good work, although it looks like not enough nodraw faces were implemented. A bit more tweaking and it should be good!
 

Citizen Snips

L3: Member
Apr 8, 2010
118
16
I just tried screwing around in here and...goddamn I love this map's design.

Frankly, I don't think you need the directional indicators at the bottom of the screen; they seem intrusive, especially with all of the signs everywhere, which are good enough. I love that the design of the map is so open-ended, that there are so many paths you could take to get to a point so there can't be any turtling except right on the point. The points themselves are nicely varied and well designed, and I like that the final point is on solid ground since it would get hectic around there and you wouldn't want to accidentally slip and fall.

The only problem I guess I have is that I hardly saw any big health packs; they were all the smallest size. Maybe you could plop some more packs around. Aside from that, and fixing the broken textures, I think you're good.
 

Citizen Snips

L3: Member
Apr 8, 2010
118
16
Also, may I suggest you change the name? The map doesn't really feel like a treehouse; it feels more like a fortress set up in the top of a forest. Therefore I think a better name would be "cp_canopy".

But that's just me.