[MODEL] Dirty Bomb Cart

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Just to practice some more prop modeling, I'm doing an alternative bomb cart, a "dirty bomb" what is radioactive waste tied to a time bomb with dynamite. Simple but effective. And the clock is a must too with curly wires ^^

So this is what I came up with so far, lots of work too do but it's bedtime! Ofcourse you have to put the mini dispenser behind it in hammer.

cartib7.jpg
 

YM

LVL100 YM
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Dec 5, 2007
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Excelent work, I didn't expect to see the model itself anytime today, just concept sketches.
What you've got looks better than what I had in my mind so I wont bother actually putting my concept to...well...paper? (would be PS not paper of course)

Things I should say (critique, as its always needed):
I'd make the rim of the barel thinner, looks a bit too chunky as it is now
Add some more details so the side of the barrels, like the HL2 barrel has a middle bump around the circumfrence (I think the TF2 ones have them aswell)
Love the alarm clock (would add a handle perhaps? I know mine has one[yes, its that cartoony style as well])
If you stick the dispencer grill thing on the back now as it is I think it will look a little exposed and look like its going to fall off at any moment (is the mini dispencer a stand alone prop? I thought it was just on the cart model with the cart and bomb being the only ones that are separate)

I can't wait to use this :D
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Looking better! :p
Some curly wires and we're done and ready for the unwrapping. A teddy on the front dynamite box would be quite funny wouldn't it? :p
GJMIOJEMGJM HATE UNWRAPPING

Youme I did the adjustments on the barrels, moved the barrels closer to the dispenser so I had room on the front for a dynamite bars and a dynamite box. If I'm gonna compile the model I should be able to use the textures from the cart and dispenser from the gcf's because its all seperate. So only custom texture that you need would be for the custom stuff.

bombcartkg3.jpg
 
Last edited:

Colt Seavers

L6: Sharp Member
Dec 30, 2007
288
82
Ah, Youme was telling me about this last night Snipes .... looking really good mate - well impressed. Can't wait to see it in game :D
 

Arhurt

L6: Sharp Member
May 7, 2008
315
140
It's looking awesome! Very nice work!

If you can show how to use separate textures for the model later on, it would be a blesing!

Keep up the good work, it's looking very cool.

Hate Unwrapping too :p
 
Feb 14, 2008
1,051
931
That looks really awesome.

Just a question, is anyone texturing the model of the old concept art cart that has been left in the game?
 

YM

LVL100 YM
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Dec 5, 2007
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if you've imported the dispencer on the back, why not tweak it slightly so its not exactly the same?
little things like a different grill on bent/broken or the chimney gets a new top or the gas bottle pressure thing reads a different pressure or is modifyingthat hard?
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
It could be tweaked a bit but the problem is if you want to remove the grilland smack something else in it than you have to unwrap it too and fit it in the exact same space where the unwrap was done of the grill. So that's why I prefer just taking the original and leave it, doesn't look that bad too imho.
Diffrent pressure can be taken care of ofc.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Thx guys :) and ty oxy if you say it's good I'm safe hehe

Finished btw!

Files in model section

bombcartbludt3.png


bombcartrk7.png
 

Juice

L4: Comfortable Member
Feb 17, 2008
176
8
Looks, so awesome. Awesome work-time. My modeller is 10 years in and would take probaly a month to make this!!
 

DasMatze

L2: Junior Member
May 17, 2008
87
31
As the Medic would say:
Amazing, Kamerad!

Questions:
1. I am allowed to use it. Does that also mean that I'm allowed to pack it into my map? Or do I have to place a DL-link in the readme?
2. I guess it would be better if there were two texture files for both colors (2 skins for the model). If someone uses the red one and somebody else the blue one the players will only have one color that doesn't fit in one map.

DasMatze
 

YM

LVL100 YM
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Dec 5, 2007
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1. I am allowed to use it. Does that also mean that I'm allowed to pack it into my map? Or do I have to place a DL-link in the readme?
Thats generally whats meant by 'allowed to use it'
2. I guess it would be better if there were two texture files for both colors (2 skins for the model). If someone uses the red one and somebody else the blue one the players will only have one color that doesn't fit in one map.
nope, the player will see whichever is embedded in the .BSP (which you have to do otherwise no-one will see it)
The engine looks for files in this order:
  1. In the .BSP
  2. In the .../tf/materials folder
  3. In the GCF file
And it uses which ever it finds first