soundscape debugging

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I'm trying to debug my soundscapes... but the "cl_soundscape_printdebuginfo" command keeps crashing HL2.exe

This is the right command to show soundscapes ingame right? I was using something like this not a couple weeks ago fine, but now it keeps crashing TF2 and google turns up zilch related finds to memory crashes. I'd rather wish this wasn't simply a memory error, particularly when i've attempted this after a fresh reboot to no avail; and especially after i was managing this process fine a couple weeks ago.

edit:

The memory error is the instruction at "0x12f15792" referenced memory at "0x16e33b34" but again, google returns nothing.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
You want "soundscape_debug 1"
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
I'm trying to debug my soundscapes... but the "cl_soundscape_printdebuginfo" command keeps crashing HL2.exe

This is the right command to show soundscapes ingame right? I was using something like this not a couple weeks ago fine, but now it keeps crashing TF2 and google turns up zilch related finds to memory crashes. I'd rather wish this wasn't simply a memory error, particularly when i've attempted this after a fresh reboot to no avail; and especially after i was managing this process fine a couple weeks ago.

edit:

The memory error is the instruction at "0x12f15792" referenced memory at "0x16e33b34" but again, google returns nothing.

Do you have Hammer running in the background while you're doing this?