Artpass_3Dnj

moroes

L1: Registered
Jul 24, 2010
31
7
You have a cool ambient with a good utilization of props to add nice details.

My remark is that I think it's too dark in some places and the colors of your texture or the grey atmosphere (I don't really know) make us believe to a "flat" level...and it's not the case!
Improve these things to have a better vision on the architecture and I'm sure you'll have a better map dude :)
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
Thanks, bro, actually I'm testing a différent theme where people could not say anymore that the map is too dark :D

I change nature textures too for custom made with official one. Screens asap. :)
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
Big update ! (with a ungly fast compil)

artpass_3dnj_a070008.jpg


artpass_3dnj_a070009.jpg


artpass_3dnj_a070010.jpg


artpass_3dnj_a070011.jpg


artpass_3dnj_a070012.jpg


artpass_3dnj_a070013.jpg


artpass_3dnj_a070014.jpg


artpass_3dnj_a070015.jpg


artpass_3dnj_a070016.jpg


artpass_3dnj_a070018.jpg
 

Urser

L1: Registered
Nov 6, 2009
14
1
Oh my goodness. The lavender sky and soft lighting really just pushes your map up and above. Everything looks astounding!

Just don't forget about those dev textures in the last pic. ;)
 

Pc_Madness

L4: Comfortable Member
Aug 31, 2009
164
51
Just don't forget about those dev textures in the last pic. ;)

Theres also a visible no draw brush directly above it in that screenshot near the prop rocks. Make sure you add a dirt road that goes in C in that same pic, atm its all grass. :)

Looking great though, I love what you've done with the alpine theme. :)
 

Beamos

L2: Junior Member
May 14, 2008
80
43
Your map is very lovely, but the thought of running the map... *shivers* I REALLY hope you'll put the rest of the time remaining into optimizing @_@;
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
This map looks friggin' beautiful! I know I've looked at previous screens and commented before, but it's seen so much change (especially with the lighting) that I practically didn't recognize it! This easily just shot up my list of potential contenders.

One minor thing. These cliffs:
artpass_3dnj_a070012.jpg


The displacement work all looks really great, but there's a pretty hard, straightish border between the displacements and the models on the top. Is there a way you could blend between the two a little better?

Beyond that, truly fine work. So long as it's all optimized to run well then I would love to play this map.
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Thanks guys, but I probably can't finish it in time...

What?! But it looks practically done as it is! Unless there's dozens of hours of work beyond what we can see in the screenshots I don't think there's any excuse not to polish this one up and submit it.

Based on the incredible screens you're a sure contender to win this one. Don't give up!
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
I don't give up, there is B an C to finish, and optimisation, clipping, 3D skybox, soundscape... That's gonna be hard :)
 

IrishTaxIDriver

L6: Sharp Member
Sep 27, 2008
271
149
That rock texture doesn't look like it fits in TF2 to me, its a little too detailed and sharp. It really brings attention to the border between the displacement and the cliff model.

Even if you gotta do basic texture swaps, submit it!
 

Tinker

aa
Oct 30, 2008
672
334
The red brick texture on the screenshot with the entrance of the red base is a hl2 texture.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I think it's a TF2 texture too, but I don't think it fits there. Isn't that the swamp brick? Is there a swamp brick? Anyway, it looks off.
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
Ok so I definitively don't have the time to finish it for Saturday. too many work left :(