artpass_terabytest

Tinker

aa
Oct 30, 2008
672
334
You could make it a giant greenhouse/laboratory maybe? You could have glass roofs and walls, or something.
 

Beamos

L2: Junior Member
May 14, 2008
80
43
Thanks for the feedback, could you expand on this?

Sorry for the late response.

Anyways, I was thinking something along the lines of gutters to accentuate the edges of the roofs. Gutters or anything else that can run along/beneath the edge of a roof, really.

And for the windows, there's a much smaller window prop available (can't remember the name off hand, I'll ammend my post with its name in the morning), as you probably. I was thinking that perhaps, if possible, changing the current window tiling scheme to a very small number of those smaller windows was something you were interested in trying? This is in regards to this photo, btw.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Here comes point B!
m46_1.png
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
now that looks cool :eek:
awesome atmosphere you captured there !

the wooden frames look like they're floating from the shadows, though
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
now that looks cool :eek:
awesome atmosphere you captured there !

the wooden frames look like they're floating from the shadows, though

dance.gif

And yeah, it's the lightmap scale, I'll fix that
 

Whark

L3: Member
Jul 26, 2010
112
39
That light in the upper right is a bit intense on the texture. Overall it looks very very nice.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Thank you whark! I love your entry too, the theme is amazing!
Oh and, I've started to churn out the part around the entrance to the C complex. Lookin great so far, but not much to show. I'll try and compile. If it won't work, then tomorrow I'll do more work and compile when I'll be done.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
From the dark cellars of the Hammer Editor, after my long voyage of tearing shit apart and replacing it with even more shit, enjoy the sex I bring you my dear friends.
m51_2.png

m51_3.png

m51_4.png
 

God of Rock

L2: Junior Member
Feb 17, 2010
54
15
OH the wonders of visgroups, that looks great. Also the posters are almost done for you.

EDIT: The CP is very white, and the sky doesnt match the lighting, too pink
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
OH the wonders of visgroups, that looks great. Also the posters are almost done for you.

EDIT: The CP is very white, and the sky doesnt match the lighting, too pink

its white because there are no cubemaps
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
m52_1.png

Starting to refine these buildings and work inside C
 

Jetti

L5: Dapper Member
May 2, 2010
226
111
So, theres a grain shoot which drops grain... onto a wooden platform, which seems to have no grain on it. Other than that, it is very pretty. However, there seems to be a wall with a DEV texture but no-draw on the other faces.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Thanks for letting me notice, Jetti :p

If you'd like to, you can add me on steam. My nick is "TerabyteST", and you could ask me questions about various stuff there.

In other news: while I was writing the compile finished so here comes a huge load of pics
m55_6.png

m55_7.png

m55_8.png

m55_9.png

m55_10.png

m55_11.png

m55_12.png

m55_13.png

m55_14.png

m55_15.png

m55_16.png

m55_17.png


/end of shitload of pics
Yeah some areas are still too dark, but its because I got fooled by wrong HDR settings while testing them.
 

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
Why so, Pc? The layout is the same as the original.
In other news, I've now got a full 3d skybox, and I've just started C.
m61_5.png

Don't worry, the sudden end of the land isnt noticeable from the ground