- Aug 26, 2010
- 437
- 176
1. I made this nice brushwork building elevated on wooden timbers (so it stands out out of water)
2. tied it to func_detail (since it's meant to actually be just a 2 level platform)
3. and then I it was time to meet the "too many T-junctions to fix" limit
I've read everything I found (and I think I'm retarded or something, after I tried to understand it all with my tiny brain, the logical "fixes" don't work)
Elevated the whole func_detail complex in air so it doesn't touch ANYTHING and that didn't change crap. Why do I get T-junctions if the func_detail complex isn't touching anything other than it's own parts? Are the separate parts considered world geometry while they are tied by func_detail as a whole or what?
The more I read the less sense it all makes to me.
The further I go with these superstitious guides the more I rage.
Can't turn the thing into model, since it's an early alpha stage, don't even have the textures yet and I obviously wanna test the map as I progress.
:facepalm:
2. tied it to func_detail (since it's meant to actually be just a 2 level platform)
3. and then I it was time to meet the "too many T-junctions to fix" limit
I've read everything I found (and I think I'm retarded or something, after I tried to understand it all with my tiny brain, the logical "fixes" don't work)
Elevated the whole func_detail complex in air so it doesn't touch ANYTHING and that didn't change crap. Why do I get T-junctions if the func_detail complex isn't touching anything other than it's own parts? Are the separate parts considered world geometry while they are tied by func_detail as a whole or what?
The more I read the less sense it all makes to me.
The further I go with these superstitious guides the more I rage.
Can't turn the thing into model, since it's an early alpha stage, don't even have the textures yet and I obviously wanna test the map as I progress.
:facepalm: