- Aug 14, 2009
- 987
- 564
It seems like all the latest payload maps have something in common, but I can't quite figure out what...
Pretty much there needs to be more defensive positions all-around, especially on the last point. Also I'd suggest making a forward spawn for RED till cap A.
Also don't forget to change out BLU spawn with assault-style doors, it would make all the difference in the starting moments of the map.
Why am I able to get up here?
This door can get stuck in you when it closes, for whatever reason.
Overall, good map, but a bit spammy. Before the last point, either BLU can't push forward because RED has a huge roof to shoot down from, or BLU uses the bottom route to backcap and spawncamp RED. I wish I had an idea for how to fix that; unfortunately, my mind went blank during today's test :C