** Executing...
** Command: "g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\team fortress 2\tf" "C:\Documents and Settings\Grazr\Desktop\AP\artpass_valvebaseb11.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\team fortress 2\tf\materials
Loading C:\Documents and Settings\Grazr\Desktop\AP\artpass_valvebaseb11.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/artpass_valvebaseb11/nature/blendrockgroundwallforest_wvt_patch
Patching WVT material: maps/artpass_valvebaseb11/nature/blendgrassground001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2024 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Documents and Settings\Grazr\Desktop\AP\artpass_valvebaseb11.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1310876 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
Material NATURE/BLENDGRASSGROUND001 uses unknown detail object type tf_granary_grass!
...10
Compacting texture/material tables...
Reduced 8272 texinfos to 5604
Reduced 222 texdatas to 209 (5242 bytes to 4811)
Writing C:\Documents and Settings\Grazr\Desktop\AP\artpass_valvebaseb11.bsp
25 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\team fortress 2\tf" "C:\Documents and Settings\Grazr\Desktop\AP\artpass_valvebaseb11"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\documents and settings\grazr\desktop\ap\artpass_valvebaseb11.bsp
reading c:\documents and settings\grazr\desktop\ap\artpass_valvebaseb11.prt
957 portalclusters
2456 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (160)
Optimized: 910 visible clusters (0.00%)
Total clusters visible: 243857
Average clusters visible: 254
Building PAS...
Average clusters audible: 627
visdatasize:160017 compressed from 229680
writing c:\documents and settings\grazr\desktop\ap\artpass_valvebaseb11.bsp
2 minutes, 40 seconds elapsed
** Executing...
** Command: "g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\team fortress 2\tf" "C:\Documents and Settings\Grazr\Desktop\AP\artpass_valvebaseb11"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\grazr\desktop\ap\artpass_valvebaseb11.bsp
Setting up ray-trace acceleration structure... Done (11.39 seconds)
11588 faces
5 degenerate faces
1932694 square feet [278307968.00 square inches]
153 Displacements
461819 Square Feet [66501940.00 Square Inches]
11583 patches before subdivision
112611 patches after subdivision
sun extent from map=0.008727
560 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (188)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (86)
transfers 12821664, max 1071
transfer lists: 97.8 megs
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Bounce #1 added RGB(-1, -1, -1)
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Bounce #84 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #85 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #86 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #87 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #88 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #89 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #90 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #91 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #92 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #93 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #94 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #95 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #96 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #97 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #98 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #99 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #100 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.0876 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
FinalLightFace Done
215 of 426 (50% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (71)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 146/1024 7008/49152 (14.3%)
brushes 3487/8192 41844/98304 (42.6%)
brushsides 25009/65536 200072/524288 (38.2%)
planes 10734/65536 214680/1310720 (16.4%)
vertexes 24634/65536 295608/786432 (37.6%)
nodes 3515/65536 112480/2097152 ( 5.4%)
texinfos 5604/12288 403488/884736 (45.6%)
texdata 209/2048 6688/65536 (10.2%)
dispinfos 153/0 26928/0 ( 0.0%)
disp_verts 7153/0 143060/0 ( 0.0%)
disp_tris 10656/0 21312/0 ( 0.0%)
disp_lmsamples 683596/0 683596/0 ( 0.0%)
faces 11588/65536 648928/3670016 (17.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9118/65536 510608/3670016 (13.9%)
leaves 3662/65536 117184/2097152 ( 5.6%)
leaffaces 14766/65536 29532/131072 (22.5%)
leafbrushes 7593/65536 15186/131072 (11.6%)
areas 18/256 144/2048 ( 7.0%)
surfedges 95749/512000 382996/2048000 (18.7%)
edges 66498/256000 265992/1024000 (26.0%)
LDR worldlights 560/8192 49280/720896 ( 6.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1694/32768 16940/327680 ( 5.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 36933/65536 73866/131072 (56.4%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 216/512 76032/180224 (42.2%)
LDR lightdata [variable] 6539132/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 160017/16777216 ( 1.0%)
entdata [variable] 173180/393216 (44.0%)
LDR ambient table 3662/65536 14648/262144 ( 5.6%)
HDR ambient table 3662/65536 14648/262144 ( 5.6%)
LDR leaf ambient 11328/65536 317184/1835008 (17.3%)
HDR leaf ambient 3662/65536 102536/1835008 ( 5.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/101386 ( 0.0%)
pakfile [variable] 8795/0 ( 0.0%)
physics [variable] 1310876/4194304 (31.3%)
physics terrain [variable] 27161/1048576 ( 2.6%)
Level flags = 0
Total triangle count: 35870
Writing c:\documents and settings\grazr\desktop\ap\artpass_valvebaseb11.bsp
7 minutes, 31 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Grazr\Desktop\AP\artpass_valvebaseb11.bsp" "g:\program files\valve\steam\steamapps\grazzer88@hotmail.com\team fortress 2\tf\maps\artpass_valvebaseb11.bsp"