- Sep 16, 2010
- 148
- 55
Hi all
Im quite new to mapping, and currently working on a zf map (for the tf2 zombie fortress mod)
I often see that lamps have 2 skins, one with the light being off, and one with the light being on
I would very much like to use the model "props_trainstation/light_256ceilingmounted001a.mdl", however it doesn't have an switched-on skin
Ingame these look really strange as lightsource, light coming from a lamp thats switched off
The texture used by the model is "lobby_fixtures001a", i exported it with VTF Explorer, as a test made it completely white, and saved it as vtf again with the photoshop plugin
Ingame the model is completely white, but doesnt show light, so in the dark it doesnt look like a lightsource
So my question is, how can i get this model to look switched on, and being lit, even in the dark
Im quite new to mapping, and currently working on a zf map (for the tf2 zombie fortress mod)
I often see that lamps have 2 skins, one with the light being off, and one with the light being on
I would very much like to use the model "props_trainstation/light_256ceilingmounted001a.mdl", however it doesn't have an switched-on skin
Ingame these look really strange as lightsource, light coming from a lamp thats switched off
The texture used by the model is "lobby_fixtures001a", i exported it with VTF Explorer, as a test made it completely white, and saved it as vtf again with the photoshop plugin
Ingame the model is completely white, but doesnt show light, so in the dark it doesnt look like a lightsource
So my question is, how can i get this model to look switched on, and being lit, even in the dark