Tunnels Removing My Entities?

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triplejx3

L1: Registered
Sep 11, 2010
9
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Ive been working on a map which involves a lot of tunnels and vents.

The vents are fine its just when I put in my tunnels and compile, ALL the entities including lighting and such are removed from the compiled map as if because of these tunnels they fail to compile with the rest of it. To make the matter worse the tunnels arent even present on the compiled map either. Only the brushes remain.

Im using 1 sided displacments for the tunnels which im not even sure how to make since I "borrowed" them from another map.

The tunnels worked fine before when they where flat but when i displaced them it all went to hell.

I need help.
 

Tehrasha

L3: Member
Nov 5, 2009
115
28
when I put in my tunnels and compile, ALL the entities including lighting and such are removed from the compiled map as if because of these tunnels they fail to compile with the rest of it. To make the matter worse the tunnels arent even present on the compiled map either. Only the brushes remain.

Sounds like the map is failing to compile, so you end up playing a previously compiled version. Have you run the compile log thru the interlopers filter?
 

triplejx3

L1: Registered
Sep 11, 2010
9
0
Now do they dissappear while in-game, or is it when you get back they are gone completely?

Ingame, as i said they dissapear from the compiled map.

Sounds like the map is failing to compile, so you end up playing a previously compiled version. Have you run the compile log thru the interlopers filter?

I ruled that out by placing a temporary brush on a bit of the map. When I compiled it with the tunnels in it was still there but all entities where gone along with the tunnels so its not an older file at all its just these damn tunnels causing everything to go mad.
 

Fruity Snacks

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Sep 5, 2010
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