demolition

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
It's exactly the same on well. The problem is, that there is no door model, which has the "no entry" on one site only. Maybe i will move the spawnpoints closer to the door and make the spawn darker, so it will be harder to notice.

 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
a9 released, some big changes, main point is, that the orientation will be far easier, as you dont have to turn 180 degrees left to get to the middle point. Screenshots will follow soon.

a9:
- turned whole base by 90 degrees
- removed shortcut between cp 1 and 3
- made 2nd spawn accessible
- 2nd cap design changed
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Finally made it to the first two-digit version...

a10:
- added additional way between cp 2 and 3
- started detailing

I will try to be in sundays gameday, and after that i might be ready to actually start with the detailing, though i need some competetive playtesting before.

€: Oh madness, its a quintuplicate post :O
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
a14 is out!

Changelog:
- changed health and ammo allocation over the whole map
- added an additional way into the buildings next to the central point
- edited small buildings at middle
- adjusted spawntimes
- edited right path leading to the final cap
- shortened the room of the last cp
- removed alternative path between rocks

Screenshots:

cp_demolition_a140000.jpg

cp_demolition_a140001.jpg

cp_demolition_a140002.jpg

cp_demolition_a140003.jpg

cp_demolition_a140004.jpg


Download now! Only 2.5 mb!

Download
 

Nutomic

L11: Posh Member
Feb 7, 2009
888
177
some teaser images for the (hopefully) soon to be released first beta:

cp_demolition_b10001.jpg


cp_demolition_b10002.jpg


cp_demolition_b10003.jpg


cp_demolition_b10004.jpg


cp_demolition_b10005.jpg


cp_demolition_b10006.jpg
 
Last edited:

waxpax

L5: Dapper Member
Feb 25, 2011
238
151
Sort of a big necro, but, we pugged this map a couple days ago and it played well so hopefully you're still interested in finishing it. The major problem we had was that last seemed to cap too fast. Some sightlines might be too powerful as well, but we didn't really run any snipers in the pug. Stv below:

http://www.mediafire.com/?q4aasifaedfdqfq