Artpass_Ritz

Ritz

L2: Junior Member
Aug 24, 2009
55
176
Yeah, I think it's a little[ bit late to be switching themes, especially to something that would require a ton of new art assets. I'm not totally happy with how my theme has turned out, but I've got no choice but to stick with it now.

(Pretty much) finished point C today, here's some more screenshots.

pointC_Screenshot_Overload.png


Now all that's left to finish is A, a bit outside Blu spawn and then I can take another look at B. Oh, and optimizing, something which I still know nothing about.
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
Looks amazing, especially under C. It's a shame that so little will be seen ingame. And get on that optimization. Hate to see great maps lose for no optimization.
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
I like the looks of where this is going, but I worry that the lighting in there is too dark and it also has a very distinctive yellow color cast--I don't know what the situation is above what we can see in the screenshot, but some brighter natural light may help make that area look a little less drab.

I don't know what I expected for C, but with the absolute beauty and epicness of your other areas I kind-of expected a less conventional tactic as far the theme. I know that you made C more industrial, but the run-down industrial you originally had in some early work on C, with the chicken wire and metal plates, seemed to be a lot more interesting to me.

Just some thoughts. :) Good luck Ritz!
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
I would've wanted to see C's ceiling opened up. Like the opening of a Volcano. I liked seeing all that bright and vivid light with the sky in other parts of the map, I'd kind of like to see it among C as well, but to each their own.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
It feels like it needs more spotlights on it, just to show how overly important it is.
 

Ritz

L2: Junior Member
Aug 24, 2009
55
176
Here's a better shot of the roof: I kinda like it, though I'm open to changes if I get time.
workshop0014.jpg


I hadn't noticed how weird the lighting looks, but yeah, everything is a funny shade of yellow. I'll try to fix that.
 

StuartPB

L1: Registered
Nov 20, 2009
21
10
Your excavational style provides a really great justification for the pit around C. Great job!

So whatever happened with that tent?

(I agree that the skull would probably look cooler embedded in a wall)
 
Last edited: