Greenhorn Mapper Here

Davtwan

L1: Registered
Sep 14, 2010
4
0
I decided that since I have used 3D modeling programs before that I should dive into map-making. As for my first map that I'm creating, I hope to make an indoor CTF map. Already this site has helped me immensely as I had fears about scaling, but now I have clear numbers in mind for my map thanks to grazr's wonderful scaling tutorial.

I hope to make good use of this place and have some great testing partners.
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
tf2welcome.png
 

Davtwan

L1: Registered
Sep 14, 2010
4
0
Ha ha, I don't model as often as I used to anymore. I still have a CD of my modeling work, but it's mostly just learning about shapes. I'm sort of terrible when it comes to making a texture, so most of my stuff is just shapes. I know how to use Rhino and Byrce. It's been years since I used the programs though, but I learned how a lot of 3D programs seem to have certain things in common.

With that in mind, it wasn't that hard for me to start putting pieces in Hammer. Of course, that's just the structures. The real work begins getting used to the entities...

Welcome to TF2maps.net! Thats great that you can model. Care to share any of your work? :)

Welcome to tf2maps! Seconding TPG, I'd love to see your previous work :)

I'm afraid I'm not sure where that CD is and that the files were saved in their programs formats instead of a more flexible file. Appologies, if I had your hopes up.

Good to see my tutorials being used by more than just the regulars here. Welcome to TF2maps.net!

You're welcome. Knowing the size of 2fort's intel room helped me consider me making the intel room in my map double the size. A Level 3 can still cover a good chunk of the area, but I plan to put a good amount of openings to give a fighting chance for the invaders. Coincidentally, I came here again today to get a tutorial on stairs to check where the no-draw ramp should be positioned and I see that you've made that tutorial as well. Hopefully, I don't position the invisible ramp too high.
 
Last edited: